Godot APK Won’t Upload to Meta Quest Store

less than 1 minute read

You’ve built a cool VR app with Godot and tried to submit it to the Meta Quest Store. But you get this error:

• APK launch mode is singleInstancePerTask, but must be singleTask (android:launchMode in AndroidManifest.xml).

Just open android/build/AndroidManifest.xml and change android:launchMode="singleInstancePerTask to android:launchMode="singleTask"

All done!

Note: even though the default .gitignore has android/build, I usually git add -f android/build/AndroidManifest.xml, as well as anything else that I manually edit, so I can see if it changes in the future.

Updated: